Goldrunner is a vertically scrolling shooter developed by Steve Bak[1] and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music.[2] An Amiga version followed, as well as a 1988 sequel, Goldrunner II.[3]

Gameplay

Goldrunner is a freely vertically scrolling shooter game where it is possible to fly back and forth as in Defender. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate.

Legacy

The immediate follow-on, Goldrunner II, offered a similar aesthetic to the original title. A third entry in the series was planned, entitled Goldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989,[4][5] the project suffered significant delays however, finally seeing release under Ocean as Epic in 1992.

Reception

Rich Teverbaugh of Antic in November 1988 praised Goldrunner II's "flawless execution" and "twist" unusual gameplay. While criticizing the skimpy documentation, he concluded that it "is a worthwhile addition to the library of any gamer who yearns for something different".[6]

References

  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "Interview with Rob Hubbard".
  3. ^ "Goldrunner II". Atari Mania.
  4. ^ "Goldrunner 3D preview from Zero 2 (Dec 1989) - Amiga Magazine Rack". amr.abime.net. Retrieved 2020-07-27.
  5. ^ "Goldrunner 3D preview from CU Amiga-64 (Nov 1989) - Amiga Magazine Rack". amr.abime.net. Retrieved 2020-07-27.
  6. ^ "ST Games Gallery". Antic. Vol. 7, no. 7. November 1988. Retrieved 2025-03-02.
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