Lost_Coast_HDR_comparison.png (422 × 237 pixels, file size: 147 KB, MIME type: image/png)
Summary
Description |
A comparison of fixed-aperture and high-dynamic-range rendering in Half-Life 2: Lost Coast. Standard fixed-aperture rendering is on the left; high-dynamic-range is active on the right. HDRR improves the realism of:
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Source |
In-game screenshots of Lost Coast (user generated) |
Article | |
Portion used |
Two screenshots of the same view, spliced together for direct comparison between the rendering modes |
Low resolution? |
Yes; images are low resolution and inferior to original medium, making them unappealing for pirate or illegal use; PNG format and resolution used to preserve details essential for commentary. |
Purpose of use |
The image is used to provide direct comparison between standard rendering and high-dynamic-range rendering modes in the product. The screenshot is vital in explaining the elements of the high-dynamic-range rendering; the article would suffer without a visual reference to abstract terms non-gamers would not understand. |
Replaceable? |
No free images are available. Other non-free images can be provided easily, but the copyright holders have not released similar images into the public domain. |
Other information |
© Valve; Use of this image in the article complies with Wikipedia non-free content policy and fair use under United States copyright law as described above. |
Fair useFair use of copyrighted material in the context of Half-Life 2: Lost Coast//en.wikipedia.org/wiki/File:Lost_Coast_HDR_comparison.pngtrue |
Description |
A comparison of fixed-aperture and high-dynamic-range rendering in Half-Life 2: Lost Coast. Standard fixed-aperture rendering is on the left; high-dynamic-range is active on the right. HDRR improves the realism of:
|
---|---|
Source |
In-game screenshots of Lost Coast (user generated) |
Article | |
Portion used |
Two screenshots of the same view, spliced together for direct comparison between the rendering modes |
Low resolution? |
Yes; images are low resolution and inferior to original medium, making them unappealing for pirate or illegal use; PNG format and resolution used to preserve details essential for commentary. |
Purpose of use |
The image is used to provide direct comparison between standard rendering and high-dynamic-range rendering modes in the product. The screenshot is vital in explaining the elements of the high-dynamic-range rendering; the article would suffer without a visual reference to abstract terms non-gamers would not understand. |
Replaceable? |
No free images are available. Other non-free images can be provided easily, but the copyright holders have not released similar images into the public domain. |
Other information |
© Valve; Use of this image in the article complies with Wikipedia non-free content policy and fair use under United States copyright law as described above. |
Fair useFair use of copyrighted material in the context of High-dynamic-range rendering//en.wikipedia.org/wiki/File:Lost_Coast_HDR_comparison.pngtrue |
Licensing
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 02:21, 6 June 2022 | ![]() | 422 × 237 (147 KB) | DemonDays64 (talk | contribs) | Recreated with my own two screenshots but fit better to have the significantly different parts more visible |
20:02, 13 November 2017 | No thumbnail | 400 × 249 (168 KB) | Ronjones (talk | contribs) | Reduce size of non-free image to NFCC guideline | |
21:48, 9 December 2008 | No thumbnail | 500 × 312 (276 KB) | S@bre (talk | contribs) | ==Summary== A comparison of fixed aperture and high dynamic range rendering in ''Half-Life 2: Lost Coast''. Standard fixed aperture rendering is on the left, whilst HDR is active on the right. Note: * The white hotspots caused by the sunlight in the |
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