McKenzie & Co.
| McKenzie & Co. | |
|---|---|
| Publisher | Her Interactive |
| Platforms | Windows, Mac OS |
| Release | Windows November 24, 1995[1] Mac OS February 1996[2] |
| Genre | Dating sim |
| Mode | Single-player |
McKenzie & Co. is a full-motion video CD-ROM dating sim game released by Her Interactive in 1995,[3] designed to be played by girls. It was available for Windows 3.1, Windows 95 and Mac OS.[4] A 3DO Interactive Multiplayer version was planned but never released.[5][6] "McKenzie" is the name of the protagonist's Geo Tracker—an acronym of Marvelous, Cool, Kinetic movement, Ever-lasting friendship, Non-conformist, Zany, Ingenious, and Empowered.
Development
The game was developed with the active involvement of the Albuquerque Independent School District. Through the district, American Laser Games' vice-president of marketing Patricia Flannigan distributed surveys, conducted interviews, and held play study groups in order to design a game that her daughters would play.[7]
The game included a music CD featuring several bands from New Mexico, such as Poet, Cool Notes, Tee Green from the UK, and the Strawberry Zots, whose music video "And You" was also included. Music tracks from composer Jean Rene De Rascon were also included.
Gameplay
The plot revolves around being a high school junior and trying to find a date for the prom. At the beginning of the game, the player chooses a character, cheerleader Kim or actress Carly. The opening scene is in the character's bedroom, where all six members of McKenzie & Co are having a sleepover. They look through the yearbook and then ask the player to choose between two guys. For Kim, the choice is between Brett and Steven, while Carly chooses between Derrick and Brandon. The rest of the game is spent trying to get the designated love interest to ask the player character to the prom.
Both characters have their own rooms in the game where they can read magazines, read their diaries, listen to voice messages, call people, apply makeup, or put on clothes.
When they are away from their rooms, the rest of the gameplay is through short video clips. The player must choose an option of what to do or say at the given time, and the videos will show the outcome. Some choices will lead to the same eventual path as others, and some choices will result in a game over.
At the end of the game, if all goes well, the player's date will pick them up and the gameplay will finish with the school yearbook, where the player can see a picture of the player character and their date at prom.
Reaction
Major publishers declined to distribute the title because they did not believe there was a market for girl-oriented games. However, the 5-CD game was successful,[7] and sold 40,000 units by early 1998,[8] and over 80,000 copies in its lifetime.[7] An expansion pack, McKenzie & Co: More Friends, featured new male characters James and Aaron. The expansion pack included 3 CDs - an upgrade of the main game and a disc for each new character.[9][10]
McKenzie & Co. received a lot of press attention for being one of the few girl-oriented games developed in the United States. Her Interactive was one of the first companies in the United States established to specifically develop games for the female market.[citation needed]
While American Laser Games, the company that founded Her Interactive, claimed feminist motivations, aspiring to help lead girls down the path of computers and technology, the game was not uniformly well received. Some expressed concerns that it pushed a stereotype of what teenage girls are like,[4] with its emphasis on makeup, shopping, and dating.[11] The Chicago Tribune called the game's objective, getting a prom date, "rather dubious".[12] Salon characterized the game as "much-reviled" in 1999.[13] Electric Playground said the game was "a cardboard creation which suggests a bizarre cross between "Sweet Valley High" and "Clueless" and exudes the depth of a puddle."[14] PC Joker gave the game a score of 51%.[15]
See also
References
- ^ "McKenzie & Co., First Computer Game for Girls From Her Interactive, Ships to Retailers". American Laser Games. November 21, 1995. Archived from the original on January 25, 1997. Retrieved June 15, 2024.
- ^ "Mac Version of McKenzie & Co. To Ship in February, Two Add-on Discs for PC to Ship in May". American Laser Games. January 31, 1996. Archived from the original on January 25, 1997. Retrieved June 15, 2024.
- ^ Cifaldi, Frank (July 8, 2010). "This Week on Shame Night: Let's date cute boys with McKenzie & Co". 1up.com. UGO Entertainment. Archived from the original on October 16, 2012. Retrieved September 26, 2010.
- ^ a b "McKenzie & Co. from Her Interactive". SuperKids Educational Software Review. Knowledge Share. 1997. Retrieved September 26, 2010.
- ^ "Preview – Coming Soon". 3DO Magazine. No. 10. Paragon Publishing. May 1996. pp. 33–34.
- ^ "Preview – Coming Soon". 3DO Magazine. No. 12. Paragon Publishing. July 1996. pp. 33–34.
- ^ a b c Ray, Sheri Graner (2008). "Chapter 15: Understanding the Game Industry". In Fullerton, Tracy; Swain, Christopher; Hoffman, Steven (eds.). Alternatives: Games for Girls and Women. Game Design Workshop: a playcentric approach to creating innovative games (Second ed.). Morgan Kaufmann. pp. 418–419. ISBN 978-0-240-80974-8.
- ^ Slaton, Joyce. "The Games Girls Play: Who Says Girls are Afraid of Mice?". GameSpot. Archived from the original on February 13, 1998. Retrieved March 30, 2020.
- ^ Grant, Pauline. "Girl Games in the 1990s: McKenzie & Co.: More Friends". Pauline Grant » Blog. Archived from the original on 27 October 2012. Retrieved 10 September 2012.
- ^ "Crapshoot: A teen dream that's more of a nightmare". PC Gamer. 13 February 2021.
- ^ Al Mubireek, Khalid (2003). "Methodology" (PDF). Gender-Oriented vs. Gender-Neutral Computer Games in Education (Ph.D. thesis). Ohio State University.
- ^ Vogt, Amanda (August 24, 1997). "Even in virtual reality, it is still a man's world". Chicago Tribune.
- ^ Mifflin, Margot (December 13, 1999). "Singing the pink blues". San Francisco: Salon Media Group.
- ^ James, Bonnie (April 24, 1996). "Reviews - McKenzie & Co". Electric Playground. Greedy Productions. Archived from the original on August 4, 1997. Retrieved April 5, 2023.
- ^ Duy, Manfred (February 1996). "Blind Date und McKenzie & Co". PC Joker (in German). No. 2/96. Joker-Verlag. p. 100.
Related links
- http://www.csoon.com/issue14/mckenzie.htm —A review
- http://sherigranerray.com/?p=15 —memoir of Sheri Graner Ray, one of the programmers