The Video Games Portal

A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)

  Featured articles represent some of the best content on the English Wikipedia.

  • Image 3 Untitled Goose Game is a 2019 indie puzzle stealth game developed by House House and published by Panic Inc. Players control a goose who bothers the inhabitants of an English village. Players must use the goose's abilities to manipulate objects and non-player characters to complete objectives. It was released on macOS, Nintendo Switch, and Windows on 20 September 2019, and PlayStation 4 and Xbox One on 17 December 2019. The idea for Untitled Goose Game originated from a stock photograph of a goose that a House House employee posted in the company's internal communications. Inspired by Super Mario 64 and the Hitman series, House House worked on combining stealth mechanics with a lack of violence to create humorous in-game scenarios. The game's unusual name came from a last-minute decision in preparing the title as an entry for a games festival. The music, curated by composer Dan Golding, uses short clips from six of Claude Debussy's Préludes. It has been described as "reactive music" because the clips are played after certain actions. Untitled Goose Game received positive reviews, with critics praising its gameplay and humour. The game received the D.I.C.E. Award for Game of the Year and the Game Developers Choice Award for Game of the Year, among other accolades. Dan Golding was nominated for an ARIA award for the music. By the end of 2019, Untitled Goose Game had sold more than a million copies. (Full article...)
    Untitled Goose Game is a 2019 indie puzzle stealth game developed by House House and published by Panic Inc. Players control a goose who bothers the inhabitants of an English village. Players must use the goose's abilities to manipulate objects and non-player characters to complete objectives. It was released on macOS, Nintendo Switch, and Windows on 20 September 2019, and PlayStation 4 and Xbox One on 17 December 2019.

    The idea for Untitled Goose Game originated from a stock photograph of a goose that a House House employee posted in the company's internal communications. Inspired by Super Mario 64 and the Hitman series, House House worked on combining stealth mechanics with a lack of violence to create humorous in-game scenarios. The game's unusual name came from a last-minute decision in preparing the title as an entry for a games festival. The music, curated by composer Dan Golding, uses short clips from six of Claude Debussy's Préludes. It has been described as "reactive music" because the clips are played after certain actions.

    Untitled Goose Game received positive reviews, with critics praising its gameplay and humour. The game received the D.I.C.E. Award for Game of the Year and the Game Developers Choice Award for Game of the Year, among other accolades. Dan Golding was nominated for an ARIA award for the music. By the end of 2019, Untitled Goose Game had sold more than a million copies. (Full article...)
  • Image 4 Hotline Miami 2: Wrong Number is a 2015 top-down shooter video game developed by Dennaton Games and published by Devolver Digital. The game takes place before, during, and after the events of Hotline Miami (2012), focusing on the background and aftermath of the massacres committed against the Russian mafia in Miami by Jacket, the protagonist of the previous game. The player takes on the role of several different characters during the game, witnessing the events from different perspectives across the United States. In each level of the game, the player is tasked with defeating every enemy through any means possible. In the version of the game released on Steam, the player has access to a level editor, allowing them to create and share custom levels with other players. The game was initially conceived as downloadable content for the previous game, but became a standalone sequel after its length surpassed that of the original. The game was first announced in December 2012 via Jonatan Söderström's Twitter. Developed as the final installment in the series, Dennaton incorporated all unused concepts from the first game's development into the sequel. The game's console versions were developed by Abstraction Games. It was formally announced at E3 2013, and after a few delays, was released worldwide on 10 March 2015 for Linux, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, and Windows. Hotline Miami 2: Wrong Number received generally positive reviews from critics, who praised the soundtrack, but had diverse opinions on the gameplay, level design and ending. A scene depicting sexual assault triggered a mostly negative response from media outlets and resulted in the game being refused classification in Australia. A localised version was released in Japan on 25 June 2015 as part of Hotline Miami: Collected Edition. The game was ported onto Nintendo Switch alongside the first game in the Hotline Miami Collection in 2019, which was later ported onto the Xbox One and Stadia in 2020 and the PlayStation 5 and Xbox Series X/S in 2023. (Full article...)
    Hotline Miami 2: Wrong Number is a 2015 top-down shooter video game developed by Dennaton Games and published by Devolver Digital. The game takes place before, during, and after the events of Hotline Miami (2012), focusing on the background and aftermath of the massacres committed against the Russian mafia in Miami by Jacket, the protagonist of the previous game. The player takes on the role of several different characters during the game, witnessing the events from different perspectives across the United States. In each level of the game, the player is tasked with defeating every enemy through any means possible. In the version of the game released on Steam, the player has access to a level editor, allowing them to create and share custom levels with other players.

    The game was initially conceived as downloadable content for the previous game, but became a standalone sequel after its length surpassed that of the original. The game was first announced in December 2012 via Jonatan Söderström's Twitter. Developed as the final installment in the series, Dennaton incorporated all unused concepts from the first game's development into the sequel. The game's console versions were developed by Abstraction Games. It was formally announced at E3 2013, and after a few delays, was released worldwide on 10 March 2015 for Linux, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, and Windows.

    Hotline Miami 2: Wrong Number received generally positive reviews from critics, who praised the soundtrack, but had diverse opinions on the gameplay, level design and ending. A scene depicting sexual assault triggered a mostly negative response from media outlets and resulted in the game being refused classification in Australia. A localised version was released in Japan on 25 June 2015 as part of Hotline Miami: Collected Edition. The game was ported onto Nintendo Switch alongside the first game in the Hotline Miami Collection in 2019, which was later ported onto the Xbox One and Stadia in 2020 and the PlayStation 5 and Xbox Series X/S in 2023. (Full article...)
  • Image 5 Conan is a 2007 action-adventure game developed by Nihilistic Software and published by THQ for the PlayStation 3 and Xbox 360. Players take control of the titular hero, Conan the Barbarian, from Robert E. Howard's fantasy literature. In Conan, the hero is on a quest to recover his lost armor and defeat an evil wizard. Conan can fight with sword and shield, two-handed weapons, or a weapon in each hand. Starting with several basic attacks, the barbarian gains experience points by killing enemies. By exchanging these points for additional attacks, players improve the hero's fighting abilities. Magic powers complement Conan's arsenal, including the abilities to turn enemies into stone and conjure firestorms. The game also features context-sensitive action sequences in which players press a sequence of buttons displayed on the screen to complete actions such as killing powerful enemies and interacting with the environment. Critics enjoyed Conan's combat system and gory kills, but said the game failed to match the experience offered in God of War. Reactions varied on the game's depiction of the Conan universe; several critics praised the emulation of Frank Frazetta's famous artwork, but others found the game's graphics drab and of low resolution. Regarding the audio, Golden Globe-winning actor Ron Perlman was both praised and criticized for his voice work as Conan. Composer Mike Reagan received acclaim for the game's music and later gave live performances of the game's soundtrack at Video Games Live shows. Despite the average reviews and commercial success of the Conan franchise, Conan sold poorly and was a financial loss for THQ. (Full article...)
    Conan is a 2007 action-adventure game developed by Nihilistic Software and published by THQ for the PlayStation 3 and Xbox 360. Players take control of the titular hero, Conan the Barbarian, from Robert E. Howard's fantasy literature.

    In Conan, the hero is on a quest to recover his lost armor and defeat an evil wizard. Conan can fight with sword and shield, two-handed weapons, or a weapon in each hand. Starting with several basic attacks, the barbarian gains experience points by killing enemies. By exchanging these points for additional attacks, players improve the hero's fighting abilities. Magic powers complement Conan's arsenal, including the abilities to turn enemies into stone and conjure firestorms. The game also features context-sensitive action sequences in which players press a sequence of buttons displayed on the screen to complete actions such as killing powerful enemies and interacting with the environment.

    Critics enjoyed Conan's combat system and gory kills, but said the game failed to match the experience offered in God of War. Reactions varied on the game's depiction of the Conan universe; several critics praised the emulation of Frank Frazetta's famous artwork, but others found the game's graphics drab and of low resolution. Regarding the audio, Golden Globe-winning actor Ron Perlman was both praised and criticized for his voice work as Conan. Composer Mike Reagan received acclaim for the game's music and later gave live performances of the game's soundtrack at Video Games Live shows. Despite the average reviews and commercial success of the Conan franchise, Conan sold poorly and was a financial loss for THQ. (Full article...)
  • Image 6 Metroid Prime 3: Corruption is a 2007 action-adventure game developed by Retro Studios and published by Nintendo for the Wii. The seventh main game in the Metroid series, it was released in North America and Europe in 2007 and in Japan in 2008. Corruption is set six months after Metroid Prime 2: Echoes (2004). It follows the bounty hunter Samus Aran, who becomes infected with Phazon by her doppelgänger Dark Samus. Samus works to prevent the Phazon from spreading to other planets while being corrupted by the Phazon. The player uses the Wii Nunchuk to move and aim and the Wii Remote to jump, aim and fire. Corruption introduces features such as Hypermode, which allows Samus to use more powerful attacks, and the ability to command her gunship. The new control scheme took a year to develop and delayed the release several times. The game was first shown to the public at the E3 2005 trade show. (Full article...)
    Metroid Prime 3: Corruption is a 2007 action-adventure game developed by Retro Studios and published by Nintendo for the Wii. The seventh main game in the Metroid series, it was released in North America and Europe in 2007 and in Japan in 2008.

    Corruption is set six months after Metroid Prime 2: Echoes (2004). It follows the bounty hunter Samus Aran, who becomes infected with Phazon by her doppelgänger Dark Samus. Samus works to prevent the Phazon from spreading to other planets while being corrupted by the Phazon.

    The player uses the Wii Nunchuk to move and aim and the Wii Remote to jump, aim and fire. Corruption introduces features such as Hypermode, which allows Samus to use more powerful attacks, and the ability to command her gunship. The new control scheme took a year to develop and delayed the release several times. The game was first shown to the public at the E3 2005 trade show. (Full article...)
  • Image 7 Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well. Melee includes all playable characters from the first game and also adds characters from additional franchises such as Fire Emblem, of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the Smash Bros. series, Melee's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than the depleting health bar seen in most fighting games. Melee was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the greatest video games ever made. It achieved strong sales upon its release, becoming the GameCube's best-selling title, with over seven million copies sold by 2008. Considered one of the most competitively viable Smash Bros. games due to its fast-paced, aggressive gameplay and continuously developing metagame, Melee has been featured in many competitive gaming tournaments, boasting a dedicated grassroots fan community which has kept its competitive scene alive well beyond the game's original lifespan. It was followed by Super Smash Bros. Brawl for the Wii in 2008. (Full article...)
    Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others. The stages and gameplay modes reference or take designs from these franchises as well.

    Melee includes all playable characters from the first game and also adds characters from additional franchises such as Fire Emblem, of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the Smash Bros. series, Melee's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than the depleting health bar seen in most fighting games.

    Melee was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the greatest video games ever made. It achieved strong sales upon its release, becoming the GameCube's best-selling title, with over seven million copies sold by 2008. Considered one of the most competitively viable Smash Bros. games due to its fast-paced, aggressive gameplay and continuously developing metagame, Melee has been featured in many competitive gaming tournaments, boasting a dedicated grassroots fan community which has kept its competitive scene alive well beyond the game's original lifespan. It was followed by Super Smash Bros. Brawl for the Wii in 2008. (Full article...)
  • Image 8 Ultima Underworld: The Stygian Abyss is a first-person role-playing video game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems. Released in March 1992, the game is set in the fantasy world of the Ultima series. It takes place inside the Great Stygian Abyss: a large cave system that contains the remnants of a failed utopian civilization. The player assumes the role of the Avatar—the Ultima series's protagonist—and attempts to find and rescue a baron's kidnapped daughter. Ultima Underworld has been cited as the first role-playing game to feature first-person action in a 3D environment, and it introduced technological innovations such as allowing the player to look up and down. Its design combines simulation elements with concepts from earlier role-playing video games, including Wizardry and Dungeon Master, which led the game's designers to call it a "dungeon simulation". As such, the game is non-linear and allows for emergent gameplay. Ultima Underworld sold nearly 500,000 units, and was placed on numerous hall of fame lists. It influenced game developers such as Bethesda Softworks and Valve, and it was an inspiration behind the games Deus Ex and BioShock. The game had a sequel, Ultima Underworld II: Labyrinth of Worlds (1993), and a new game in the series, Underworld Ascendant, was released in late 2018. (Full article...)
    Ultima Underworld: The Stygian Abyss is a first-person role-playing video game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems. Released in March 1992, the game is set in the fantasy world of the Ultima series. It takes place inside the Great Stygian Abyss: a large cave system that contains the remnants of a failed utopian civilization. The player assumes the role of the Avatar—the Ultima series's protagonist—and attempts to find and rescue a baron's kidnapped daughter.

    Ultima Underworld has been cited as the first role-playing game to feature first-person action in a 3D environment, and it introduced technological innovations such as allowing the player to look up and down. Its design combines simulation elements with concepts from earlier role-playing video games, including Wizardry and Dungeon Master, which led the game's designers to call it a "dungeon simulation". As such, the game is non-linear and allows for emergent gameplay.

    Ultima Underworld sold nearly 500,000 units, and was placed on numerous hall of fame lists. It influenced game developers such as Bethesda Softworks and Valve, and it was an inspiration behind the games Deus Ex and BioShock. The game had a sequel, Ultima Underworld II: Labyrinth of Worlds (1993), and a new game in the series, Underworld Ascendant, was released in late 2018. (Full article...)
  • Image 9 F-Zero GX is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube. A collaboration between Nintendo and Sega, it runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board; it was released by Sega alongside GX in 2003. F-Zero GX is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track memorization and reflexes. GX introduces a "story mode" element, where the player assumes the role of F-Zero pilot Captain Falcon through nine chapters while completing various missions. The GX and AX project was the first significant video game collaboration between Nintendo and Sega. GX was well received by critics for its visuals, intense action, high sense of speed, and track design while its high difficulty has been criticized. (Full article...)
    F-Zero GX is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube. A collaboration between Nintendo and Sega, it runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board; it was released by Sega alongside GX in 2003.

    F-Zero GX is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track memorization and reflexes. GX introduces a "story mode" element, where the player assumes the role of F-Zero pilot Captain Falcon through nine chapters while completing various missions.

    The GX and AX project was the first significant video game collaboration between Nintendo and Sega. GX was well received by critics for its visuals, intense action, high sense of speed, and track design while its high difficulty has been criticized. (Full article...)
  • Image 10 Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity, and published by Microsoft Game Studios for the Xbox 360 console. It is a remaster of the 2001 video game of the same name, originally developed by Bungie. Announced at the Electronic Entertainment Expo in 2011, it was released on November 15, 2011, the tenth anniversary of Combat Evolved and the original Xbox it released on. Anniversary was later included as part of Halo: The Master Chief Collection for Xbox One in 2014, and for Windows and Xbox Series X/S in 2020. 343 Industries, an internal studio established by Microsoft in 2007, was given control over the Halo franchise after the release of Bungie's final entry, Halo: Reach in 2010. 343 Industries approached Saber Interactive to develop a remaster of Combat Evolved for the game's tenth anniversary. Saber used its proprietary game engine to reproduce the graphics and the original Halo engine for gameplay. A development tool for toggling between the old and new visuals for comparison became a feature in the shipping game. Anniversary's enhancements include a complete high-definition visual overhaul, support for cooperative and multiplayer gameplay via the Xbox Live online service, new and remastered sound effects and music, and extras such as achievements, in-game collectibles, and Kinect support. Critical reception to Anniversary was generally positive. The updated graphics, sounds, and ability to toggle between the remastered and original visuals were praised. Complaints included technical glitches, faults with the original game's level design, and the multiplayer implementation. (Full article...)
    Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity, and published by Microsoft Game Studios for the Xbox 360 console. It is a remaster of the 2001 video game of the same name, originally developed by Bungie. Announced at the Electronic Entertainment Expo in 2011, it was released on November 15, 2011, the tenth anniversary of Combat Evolved and the original Xbox it released on. Anniversary was later included as part of Halo: The Master Chief Collection for Xbox One in 2014, and for Windows and Xbox Series X/S in 2020.

    343 Industries, an internal studio established by Microsoft in 2007, was given control over the Halo franchise after the release of Bungie's final entry, Halo: Reach in 2010. 343 Industries approached Saber Interactive to develop a remaster of Combat Evolved for the game's tenth anniversary. Saber used its proprietary game engine to reproduce the graphics and the original Halo engine for gameplay. A development tool for toggling between the old and new visuals for comparison became a feature in the shipping game. Anniversary's enhancements include a complete high-definition visual overhaul, support for cooperative and multiplayer gameplay via the Xbox Live online service, new and remastered sound effects and music, and extras such as achievements, in-game collectibles, and Kinect support.

    Critical reception to Anniversary was generally positive. The updated graphics, sounds, and ability to toggle between the remastered and original visuals were praised. Complaints included technical glitches, faults with the original game's level design, and the multiplayer implementation. (Full article...)
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    January 16, 2025 –
    Nintendo officially reveals the Nintendo Switch 2 video game console, the successor to the Nintendo Switch. (Nintendo)
    September 12, 2024 – 2023–2024 video game industry layoffs
    Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)
    August 15, 2024 –
    American video game magazine Game Informer discontinues publication after 33 years. The magazine's website is also shut down. (BBC News)

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