Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

Games that used Newton

This is a select list of games using Newton Game Dynamics.[3]

Engines which incorporated Newton

A list of game engines using Newton Game Dynamics:

See also

References

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