Sigma is the alias of Siebren de Kuiper, a character who first appeared in a 2016 update for the video game Overwatch, a Blizzard Entertainment–developed first-person shooter, and the resulting franchise. Designed by artist Qiu Fang, he was introduced in a 2019 update for the title.

Conception and development

After the introduction of the character Baptiste to Overwatch, Blizzard's development team wanted to explore the idea of an "evil" tank-type character.[3] In additional they wanted to introduce another "anchor tank" to the game in the vein of their character Reinhardt, someone who could create shields and act as a vanguard for their team to build around.[4] They originally considered Mauga, a character introduced in Baptiste's backstory associated with the game's terrorist group, Talon. However when developing the character's gameplay they found it did not fit the aesthetic they had in mind for Mauga, who they wanted to portray as someone that would frequently attack enemies head on.[5] Though they considered several ideas, including the concept of Mauga punching out barriers, they instead went for a different approach.[3]

Keeping the theme of a character associated with Talon, they developed the concept of another scientist associated with organization to help flesh out both it and another character, Moira.[4][5] Creating the character Sigma, they considered both magnetic and gravitational powers.[3] They ultimately went with the later, being mindful though to make his gameplay different from other characters in the game that had similar abilities.[5] Sigma was originally envisioned a muscular character for his design, with several iterations revolving around this concept armed with a variety of weaponry including several large cannons. Other aspects such as a tail were also considered complete with matching gameplay elements before being cut. However, designer Qiu Fang wanted to emphasize a tall, thinner appearance to deviate from how tank characters are normally portrayed as large and bulky, illustrating a character that uses their power to protect instead of physique. To help Sigma design keep in line with the visual expectations for a tank character, he was given heavy armor covering parts of his body.[3]

Design

Sigma stands roughly 8 ft tall.[6]

His armor was meant to help keep him visually in line with the visual expectations for a tank character, though caused concerns of Sigma looking like a robot or cyborg.[3] As Sigma perpetually floats over the ground, game director Jeff Kaplan asked if it was even necessary for Sigma to wear shoes.[7] As Sigma had very little exposed skin, Fang agreed with the idea of making him barefoot, feeling it helped bring humanity to the design.[3] However in a post on his Artstation account, Fang attributed the decision instead to wanting to "sell the asylum look", tying into the character's backstory and referencing real-world mental health hospitals, where patients are often not given any shoes to avoid potentially harming themselves.[1]

Like other Overwatch characters, Sigma received skins, unlockable cosmetic items to change his in-game appearance. In particular, his "Prophet" skin features him blindfolded, and was meant to tie into the character's disassociation with time and reality as well as his own abstract "magical" powers.[8] Meanwhile, his "Maestro" skin was designed to promote an upcoming music album Blizzard was producing for the game, and felt the character would suit the event well due to his affinity for classical music. For the skin, Sigma's armor was redesigned to resemble string violins, with his hair slicked back. After the development team felt it was too sleek, they adjusted his hair to be messy, to give him an "Einstein-slash-Beethoven vibe".[9]

Appearances

Siebren de Kuiper is a Dutch astrophysicist is a German man introduced in the 2016 first-person shooter Overwatch. Voiced by Boris Hiestand,[2] he was a pioneer in his field. However after an experiment went wrong and he came into contact with a black hole, he sustained psychological damage and gained the ability to manipulate gravity. Deemed too dangerous to roam freely, he was kept in a secret government mental health facility for years, where he became known only as "Subject Sigma". Discovered by the terrorist organization Talon years later, they recruited him for his abilities and knowledge, with Sigma unaware they are manipulating him to their own ends.[10]

When asked if the character's mental health was the focus of his story, lead writer Michael Chu stated that not the case, and instead Sigma was focused on the accident and left him "eccentric". Chu elaborated by stating that as a result of it he views the world differently, seeing everything through a "prism of music", inspired by their discussions with real-life scientists and physicists.[7] Despite working for Talon, Sigma is kept separated from the decision making part of the group, with Chu likening his situation to a "frog being boiled".[4]

Gameplay

In Overwatch, Reinhardt is classified as a Tank-class character, designed to absorb large amounts of damage from the enemy team in team compositions while protecting their teammates. His main weapons are "Hyperspheres", gravitic projectiles that can bounce off walls and damage a small area that draws foes into the explosion.[11] The weapon was conceived to help differentiate him from another character in the game, Zarya, who also utilizes a gravity-related attack. Doing so allowed Zarya to retain her theme of physical strength, while Sigma's weapon helped reinforce his role as a scientist.[4] In additional to his weapon, Sigma can generate energy shields with his "Experimental Barrier" ability, and can adjust the position of the shield before use.[11]

Sigma also has several abilities that require activation, though have a "cooldown" period after use, and are unable to be used again during that duration. "Kinetic Grasp" allows him to absorb projectiles in front of him, turning some of the intended damage into temporary health, though it cannot absorb damage from melee-based attacks. "Accretion" meanwhile generates a large projectile of rock, that once launched can knock down opponents, temporarily stunning them. Lastly his 'ultimate' ability, called "Gravitic Flux", requires to charging before use. The ability charges slowly during the course of gameplay, and can be charged faster through damage dealt to the enemy team. Once the ability meter is full, the ability can be activated to lift enemies into the air before slamming them down, dealing significant damage to them.[11]

Promotion and reception

Following a few teasers on social media in the week prior, Sigma was formally announced as the game's 31st hero on July 22, 2019 with an animated short that introduced his character and backstory. He was made available on Overwatch's public test server the following day,[12] later added to the game fully on August 13, 2019.[13] Early reactions to Sigma as a character were positive, with fans expressing particular confusion over his bare feet. Daily Dot writer Joseph Knoop joked that the inclusion may have been the developers catering to a particular fetish, and observed memes revolving around the confusion arose from the game's fandom.[14] Cass Marshall in an article for Polygon meanwhile praised the character's introduction through the use of non-linear storytelling to depict his thought process. Considering it cosmic horror, Marshall described the introductory animation as verging Lovecraftian, or inspired by the Warp from Warhammer 40K's setting.[7]

However after Qui Fang's comments came to light regarding the character's development, fans regarded the character in a more negative light, seeing him as a stereotype of people suffering from mental illness. Liana Ruppert of Prima Games stated that while the barefoot design was a solid marketing decision that brought attention to the character, she added that one could argue there were other ways to garner the same attention than to "sell" an asylum look.[15] Meanwhile, doctors Raffael Boccamazzo and Rachel Kowert released a statement for mental health organization Take This raising issue with the stigmas that the character relied upon for his design as well as the use of outdated stereotypes regarding mental health institutions, further expressing their dismay that it was hardly an isolated incident in gaming.[16] Gaming The Mind, a mental health organization in the United Kingdom, instead questioned Chu's statements regarding the character, stating that if mental illness was not a factor then the development team should have to answer why they relied on asylum tropes.[17]

Psychologist Kelli Dunlap and University of York researcher Rachel Kowert discussed the character for the book Monstrosity in Games and Play. Examining how mental illness was often portrayed as villainous and monstrous, they felt Sigma's characterization fit the "Zoo Specimen" trope, an erroneous stereotype that often portrays such individuals as wildly unpredictable dangerous as well as institutions to help them as brutal and inhumane in the treatment of their patients.[18] Dunlap and Kowert also cited Sigma as a negative portrayal of mental illness in a paper for the Canadian Game Studies Association journal Loading, suggesting that despite the developer's intentions the asylum aspect of his character and allusions too such could easily have been omitted from the character without impacting the character, narrative or game setting.[19]

Meanwhile in their article for Polygon, Marshall described the reveal as a "gut punch" in part due to their own struggled with mental illness. While they pointed out Talon had a similar exploitive relationship with the character Widowmaker, her character was so extreme and removed from reality it was hard to see oneself in her position. By comparison, in Sigma's case much of the imagery used for his character such as the presence of restraints and confusion experienced by him were all too familiar to Marshall. While they acknowledged that it was powerful imagery, they suggested too it was some that "perhaps unintentionally trades in dangerous shorthand based on the stigma against mental illness". They added that while the presence of the character didn't ruin Overwatch for them, it served as a "an uncomfortable splinter in the premise of the game", and led them to question how the game would tackle such multifaceted characters that face problems real people experience.[7]

Journalist Nathan Grayson in an article for Kotaku expressed dismay over the event, stating that Blizzard at the time found themselves in an awkward spot with a character he observed players were otherwise enjoying, and expressing that due to the development team's commitment to inclusivity he was hopeful they were listening to the negative response.[17] In contrast, Bryan Lawver for Screen Rant argued that the issues with the character represented a farther reaching problem with Overwatch's development. Noting that the game early on had received significant praise for its character diversity, the portrayal of Sigma's mental issues as well as his role as yet another white character in a game illustrated a growing problem with representation in the game, particularly in light of the absence of more diverse alternatives.[20]

References

  1. ^ a b Hernandez, Patricia (July 24, 2019). "Overwatch artist says Sigma's bare feet meant to 'sell the asylum look'". Polygon. Archived from the original on July 30, 2019. Retrieved July 29, 2019.
  2. ^ a b Samples, Rachel (July 25, 2019). "Who is Sigma's voice actor?". Dot eSports. Retrieved March 9, 2025.
  3. ^ a b c d e f Burns, Matt (December 2021). The Art of Overwatch, Volume 2. Titan Books Limited. pp. 90–94. ISBN 9781950366668.
  4. ^ a b c d Marshall, Cass (July 31, 2019). "Behind the scenes of developing Sigma, Overwatch's latest hero". Polygon. Archived from the original on July 31, 2019. Retrieved July 31, 2019.
  5. ^ a b c Ramée, Jordan (July 30, 2019). "Creating Sigma: Developing A New Overwatch Hero". GameSpot. Archived from the original on July 31, 2019. Retrieved July 30, 2019.
  6. ^ Lagoia, Stephen (February 23, 2023). "Overwatch: Every Playable Character's Age, Height, And Birth Year". TheGamer. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  7. ^ a b c d Marshall, Cass (July 31, 2019). "Blizzard explains new Overwatch hero's design, mental health, and baby-soft feet". Polygon. Archived from the original on August 2, 2024. Retrieved March 9, 2025.
  8. ^ Burns, Matt (December 2021). The Art of Overwatch, Volume 2. Titan Books Limited. p. 95. ISBN 9781950366668.
  9. ^ Burns, Matt (December 2021). The Art of Overwatch, Volume 2. Titan Books Limited. p. 311. ISBN 9781950366668.
  10. ^ "Sigma". Blizzard Entertainment. July 23, 2019. Archived from the original on July 23, 2019. Retrieved July 23, 2019.
  11. ^ a b c Gould, Elie (April 25, 2023). "Overwatch 2 Sigma guide: lore, abilities, and gameplay". TechRadar. Retrieved March 9, 2025.
  12. ^ Watts, Steve (July 23, 2019). "Overwatch's New Hero, Sigma, Abilities And Ultimate Detailed; Live Today On PTR". GameSpot. Archived from the original on July 23, 2019. Retrieved July 23, 2019.
  13. ^ Nunneley, Stephany (August 13, 2019). "Overwatch rolls out Sigma and new Role Queue matchmaking and queuing system". VG247. Archived from the original on August 13, 2019. Retrieved August 13, 2019.
  14. ^ Knoop, Joseph (May 20, 2021). "The new Overwatch hero is a naked foot enthusiast, apparently". The Daily Dot. Archived from the original on September 14, 2024. Retrieved March 8, 2025.
  15. ^ Ruppert, Liana (July 24, 2019). "Overwatch's Reason Behind a Barefooted Sigma Is Receiving Major Backlash". Prima Games. Archived from the original on October 6, 2024. Retrieved March 9, 2025.
  16. ^ Boccamazzo, Raffael; Kowert, Rachel (July 29, 2019). "Take This on Sigma, Overwatch's Latest Hero". Take This. Archived from the original on November 28, 2020. Retrieved March 9, 2023.
  17. ^ a b Grayson, Nathan (August 2, 2019). "Sigma's New 'Asylum' Skin Raises Concerns About Overwatch's Handling Of Mental-Illness Tropes". Kotaku. Archived from the original on November 16, 2024. Retrieved March 9, 2025.
  18. ^ Dunlap, Kelli; Kowert, Rachel (January 14, 2025). "The monstrosity of stigma: Mental health representation in video games". In Blom, Joleen; Hassan, Lobna; Meriläinen, Mikko; Stang, Sarah (eds.). Monstrosity in Games and Play. Amsterdam University Press. p. 121. ISBN 9789463725682.
  19. ^ "Mental Health in 3D: A Dimensional Model of Mental Illness Representation in Digital Games" (PDF). Loading... 14 (24). Canadian Game Studies Association: 128. ISSN 1923-2691. Archived (PDF) from the original on September 27, 2023. Retrieved March 9, 2025.
  20. ^ Lawver, Bryan (July 25, 2019). "Overwatch's Idea Of Diversity Could Use Some Work". Screen Rant. Archived from the original on January 28, 2023. Retrieved March 9, 2025.
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