Arthur to Astaroth no Nazomakaimura: Incredible Toons

Arthur to Astaroth no Nazomakaimura: Incredible Toons
DeveloperMagical Formation
PublisherCapcom
DesignerHideki Kamiya
SeriesThe Incredible Machine
Ghosts 'n Goblins
PlatformsPlayStation, Sega Saturn
Release
  • JP: August 30, 1996
GenrePuzzle
ModeSingle-player

Arthur to Astaroth no Nazomakaimura: Incredible Toons[a] is a 1996 puzzle video game for the Sega Saturn and PlayStation which was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts 'n Goblins motif.[1]

Gameplay

The game plays the same as the game The Incredible Machine.[1] The player must solve puzzles in the form of constructing a Rube Goldberg-like machine to accomplish a given task.[1]

Development

The game was initially completed without the Ghosts 'n Goblins characters, which Capcom decided to add in at the last minute.[2]

Reception

Kurt Kalata of Hardcore Gaming 101 was critical of the game, referring to some of the puzzles as "a bit odd" or "cruel", concluding that "as a game, its pretty difficult and really only for the most diehard puzzle fanatics, but its an interesting curiosity for a Ghouls 'n Ghosts fan".[1]

References

  1. ^ a b c d ZZZ; David DeRienzo; Munchy; Kurt Kalata. "Ghosts 'n Goblins". Hardcore Gaming 101. p. 6. Archived from the original on 2009-12-31. Retrieved 2009-07-30.
  2. ^ Harrod, Gus and Gary (February 1996). "Capcom Speak". Mean Machines Sega. No. 40. pp. 20-21.

Notes

  1. ^ Arthur to Astaroth no Nazomakaimura: Incredible Toons (アーサーとアスタロトの謎魔界村 インクレディブルトゥーンズ) (lit. Arthur and Astaroth's Mysterious Demon World Village)