Talk:Indiana Jones and the Great Circle
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Edit regarding sound recording and visual references
The Gameplay section says ”Some members of the team went to the Swedish bullwhip championship to record visual and audio references.” which isn’t right as there is no such championship in Sweden.
Correction: Some members of the team went to visit the Swedish whip cracker Johnny Öhgren of Witchcraft Whips to record whip sound effects and visual references. Johnny is an award winning whip cracker and whip making champion.
Sources: Game Credits: ”Witchcraft Whips Whip Cracking for Sound Recording Whip Cracking Performance Johnny Öhgren”
Website: www.witchcraftwhips.se Listed under ”Accolades & Achievements”
Interview with developers: "We actually worked with a Swedish bullwhip champion. We went to his place up north in Sweden, and the audio guys recorded the sound as he showed us how to properly use it. It doesn't look like when Indie uses it, but it sounds very good. So just a lot of attention to detail on trying to get that right," https://www.thegamer.com/machinegames-worked-with-bullwhip-champion-indiana-jones-great-circle/ 62.108.208.169 (talk) 12:24, 27 October 2025 (UTC)
Not done: According to the page's protection level you should be able to edit the page yourself. If you seem to be unable to, please reopen the request with further details. meamemg (talk) 15:16, 27 October 2025 (UTC)
GA review
The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
- This review is transcluded from Talk:Indiana Jones and the Great Circle/GA1. The edit link for this section can be used to add comments to the review.
Nominator: OceanHok (talk · contribs) 11:31, 9 November 2025 (UTC)
Reviewer: Bgsu98 (talk · contribs) 22:53, 11 November 2025 (UTC)
Hello... I will do this review as part of my GA pledge. Bgsu98 (Talk) 22:53, 11 November 2025 (UTC)
User:OceanHok: I appreciate your patience, but I have begun your review. The article is very well-written. I don't know anything about video games, but I am a big Indiana Jones fan. I have begun the source review below, and will finish it tomorrow. Bgsu98 (Talk) 23:34, 17 November 2025 (UTC)
Source review (11/17/25)
This table checks 17 passages from throughout the article (15.5% of 110 total passages). These passages contain 36 inline citations (23.4% of 154 in the article). Generated with the Veracity user script. Bgsu98 (Talk) 22:56, 17 November 2025 (UTC)
| Reference # | Letter | Source | Archive | Status | Notes |
|---|---|---|---|---|---|
| Similar to immersive sims, levels in the game have alternate routes for the player to reach their objectives. | |||||
| 4 | vg247.com | web.archive.org | |||
| Disguises can be worn to access restricted areas, though some high-level enemies can see through disguises; committing crimes such as stealing or behaving menacingly will also cause a disguise to fail. | |||||
| 12 | gamespot.com | The source does not say that "stealing or behaving menacingly" will cause a disguise to fail, just that it may raise suspicion. Recommend rewording for clarification. | |||
| The game was executively produced by Todd Howard, a game director at Bethesda Game Studios known for his work on role-playing video games such as The Elder Scrolls and Fallout. Howard, an Indiana Jones fan, had previously pitched such a game to franchise creator George Lucas around 2009, | |||||
| 18 | telegraph.co.uk | web.archive.org | The Telegraph requires a subscription, so I added that to the citation. The archive did show the full article. | ||
| 19 | ign.com | web.archive.org | |||
| Negotiations between Bethesda and Lucasfilm started again in 2019, after John Drake, a friend of Howard, was appointed as Disney's VP of Business Development and Licensing for Games. | |||||
| 24 | a | variety.com | web.archive.org | ||
| 25 | gamesindustry.biz | web.archive.org | |||
| Several levels in the game are large, non-linear levels, as the team wanted to extend the game's longveity. The team experimented with the Uberkommandant missions in Wolfenstein II: The New Colossus (2017), which allowed players revisit levels, and they were inspired by Metro Exodus (2019)'s structure, in which the game had a linear narrative while still having large, sandbox areas where players have more freedom to explore and complete side content. Vatican City was the first such "hub" level and served as the game's vertical slice. The team described the Vatican as the most complicated level in the game because it was the level where the developers experimented with different design choices. They decided early on that it cannot be a 1:1 recreation of the city, as they were unable to funnel players across major locations of the map or have them explore certain key buildings or areas. | |||||
| 30 | a | youtube.com | I'm not watching that video; I'll trust that it contains what it says it does. | ||
| An optional waypoint system was added to the game late in its development. | |||||
| 33 | a | ign.com | web.archive.org | ||
| The team took an extensive amount of time balancing different facets of gameplay, and attempted to juxtapose setpieces with slower moments in which Indiana is simply exploring the environment and unraveling its mysteries. | |||||
| 40 | vg247.com | web.archive.org | |||
| To make the game more accessible and support players who are uninterested in solving puzzles, the game allows players to separately lower the difficulty of adventure aspect of the game. | |||||
| 43 | news.xbox.com | web.archive.org | |||
| The Great Circle was MachineGames' biggest game to date, with nearly four hours of cutscenes. | |||||
| 47 | pcgamer.com | web.archive.org | |||
| The writers used recurring characters, including Marcus Brody and Marion Ravenwood, to set up the adventure early in the game, before introducing the new characters. | |||||
| 31 | c | vice.com | web.archive.org | ||
| The audio team, led by Peter Ward, rewatched the films and recreated Ben Burtt's sound design for the game. According to Ward, the team "did hundreds of hours of original recordings, using props like the whip, the fedora, the leather jacket, and lots of different shoe types on lots of different surfaces". | |||||
| 46 | b | news.xbox.com | web.archive.org | ||
| A downloadable story expansion titled The Order of Giants was released on September 4, 2025. | |||||
| 67 | gamespot.com | web.archive.org | |||
| Indiana Jones and the Great Circle received "generally favorable" reviews from critics, according to the review aggregator website Metacritic, | |||||
| 70 | a | metacritic.com | web.archive.org | ||
| 71 | a | metacritic.com | web.archive.org | ||
| The puzzle system, and especially the hint system, were applauded. | |||||
| 75 | a | gameinformer.com | web.archive.org | ||
| 73 | a | destructoid.com | web.archive.org | ||
| 17 | c | ign.com | web.archive.org | ||
| and liked how the game rewarded players for exploring. | |||||
| 74 | d | eurogamer.net | web.archive.org | ||
| 76 | b | gamespot.com | web.archive.org | ||
| 78 | d | pcgamer.com | web.archive.org | ||
| Satya Nadella, Microsoft's CEO, said that 4 million players had played the game by January 2025. | |||||
| 88 | videogameschronicle.com | ||||
| 89 | gamespot.com | web.archive.org | |||
Image review (11/24/25)
All images have appropriate licenses and captions. Recommend adding alt-text per MOS:ALTTEXT.