Cocoron
| Cocoron | |
|---|---|
Famicom box artwork | |
| Developer | K2 |
| Publisher | Sur Dé Wave |
| Director | Akira Kitamura |
| Programmers | Akihito Ohta Tsukasa Chibana |
| Artists | Kiyoshi Utata Shinichi Yoshimoto Takehiko Tamada |
| Composers | Takashi Tateishi Yoshiji Yokoyama |
| Platform | Family Computer |
| Release |
|
| Genre | Platform |
| Mode | Single-player |
Cocoron[a] is a 1991 action-platform video game developed by K2 and published by Sur Dé Wave for the Family Computer.[1][2] It was the final game to be developed by Akira Kitamura, creator of the Mega Man series at Capcom, before his retirement until 2024. A version for the PC Engine was announced, but was not released.
Gameplay

Cocoron is a side-scrolling action game.[2][3] It features full character customization, allowing players to build a character from a toy box filled with spare parts.[4]
Development
Cocoron was directed by Akira Kitamura, who had previously designed the character Mega Man.[5] Kitamura had left Capcom to form the company Takeru. The score was created by Takashi Tateishi, who also did the music to Mega Man 2.[6] According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles.[7] The artist for the game was Takashi "Utata Kiyoshi" Kogure.[8][9]
Capcom wanted to release Mega Man 3 to market before Cocoron, and they refused to delay the title despite internal problems of production.[citation needed]
Release
The game was released in Japan on May 3, 1991.[10][2]
A port of the game to the PC Engine, titled PC Cocoron was announced,[11] and was previewed in various magazines, including Weekly Famitsu,[12] and Console Plus #28.[13] Ultimately however, it was not released, and a copy of PC Cocoron is in the possession of the Game Preservation Society.[11]
Reception
| Publication | Score |
|---|---|
| Famitsu | 7/10, 6/10, 7/10, 6/10[10] |
| PlayStation Magazine (JP) | 19.7/30[14] |
Japanese gaming magazine Famitsu had its four reviewers gave it a score of 2give it a 7, 6, 7, and 7 out of ten each.[10]
Family Computer Magazine readers voted to give it a 19.7 out of 30 score.[14]
Notes
References
- ^ "ココロン [ファミコン] / ファミ通.com". www.famitsu.com. Archived from the original on August 15, 2018. Retrieved July 30, 2018.
- ^ a b c Isao, Yamazaki (2016). Famicom Complete Guide. Tōkyō: Shufunotomoinfosu. p. 175. ISBN 9784074176397. OCLC 967284999.
- ^ "Broke in Tokyo: Retro Game Shopping on a Weak Dollar". WIRED. Archived from the original on December 22, 2016. Retrieved July 30, 2018.
- ^ "Playing With Power: Great Ideas That Have Changed Gaming Forever from 1UP.com". June 17, 2006. Archived from the original on June 17, 2006. Retrieved March 16, 2018.
- ^ "【5月3日のレトロゲーム】今日はFC『ココロン』の発売28周年!". Gamedrive. May 3, 2019. Retrieved May 19, 2019.
- ^ ""東京ゲームタクト2018"が5月4日・5日に開催決定、出演者第1弾を発表 - ファミ通.com". ファミ通.com (in Japanese). March 15, 2018. Archived from the original on March 17, 2018. Retrieved July 30, 2018.
- ^ "Takashi Tateishi". Brave Wave Productions. Archived from the original on February 5, 2018. Retrieved July 30, 2018.
- ^ Utata Kiyoshi Artdot Works (in Japanese). Japan: Game Area 51. 2011. pp. 138–141.
- ^ "GameSetWatch Osman, Little Samson Feature in Utata Kiyoshi Artdot Works". www.gamesetwatch.com. Archived from the original on November 21, 2017. Retrieved August 15, 2018.
- ^ a b c Famibo, Tofuya; Mizuno, Tenchou; Morishita, Moriko; TACO•X (May 17, 1991). "新作ゲームクロスレビュー" [New Games Cross Review]. Famitsu. No. 131. ASCII Corporation. p. 26.
- ^ a b Szczepaniak, John (August 4, 2014). The Untold History of Japanese Video Game Developers. SMG Szczepaniak. ISBN 978-0992926021.
- ^ "New Game Special Part I". Weekly Famitsu (160/161): 30–31. January 10, 1992.
- ^ "Le Japan en Direct". Console Plus (28): 22. January 1994.
- ^ a b 超絶 大技林 '98年春版: ファミコン - ココロン (Special) (in Japanese). Vol. 42. Tokuma Shoten Intermedia. April 15, 1998. p. 50. ASIN B00J16900U.
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