Thor Vector Graphics (commonly abbreviated as ThorVG) is an open-source vector graphics rendering library written in C++. It supports SVG and Lottie (file format) rendering across CPU and GPU backends and is designed for portable deployment across desktop, embedded, mobile, and web platforms.

ThorVG Adoption
ThorVG has been adopted by a number of open-source and commercial software projects, including the following:
History
- 2020 – ThorVG was initially developed by Hermet Park and released publicly in its early form.
- 2021 – With contributions from Samsung Electronics, an initial stable version was completed and integrated into the Tizen platform.[10] In the same year, the Godot (game engine) also adopted ThorVG for vector asset rendering.[3]
- 2022 – ThorVG's official logo was introduced, designed by Peter Vullings.
- 2023 – Support for the Lottie (file format) was added with the involvement of LottieFiles in the development. Additionally, the LVGL framework integrated ThorVG for vector rendering of UI components.[11]
- 2024 – WebGL and WebGPU render backends were introduced.[12] The dotLottie project adopted ThorVG as its core engine,[13] and LottieFiles became an official sponsor of ThorVG.[14]
- 2025 – The Lottie Creator project integrated ThorVG as its vector graphics output engine. ThorVG was also adopted as an official component in the ESP-IoT-Solution platform.[15] In the same year, members of the Blender (software) development community discussed the potential use of ThorVG within Blender's rendering infrastructure and ThorVG has been integrated into it as a third-party library.[16][17]
- 2026 - ThorVG version 1.0 was officially released, with official support for WebCanvas introduced[18].

Reception
ThorVG has been discussed within the open-source and embedded graphics communities for its lightweight design and cross-platform rendering capabilities. Independent technical discussions and evaluations have appeared in developer forums and engineering publications, including articles by third-party engineering teams.[19][20][21]
See also
References
- ↑ "espressif/thorvg • v0.13.8 • ESP Component Registry". components.espressif.com. Retrieved 2025-04-19.
- ↑ "Syrah - Credits". Retrieved 2024-07-01.
- 1 2 "Importing images". Godot Engine documentation. Retrieved 2025-12-20.
- ↑ "thorvg — LVGL documentation". docs.lvgl.io. Retrieved 2025-12-21.
- ↑ "Version 1.0.2 released – Paragraphic". 2025-03-06. Retrieved 2026-08-01.
- ↑ "MorphOS - Release Notes - Version 3.20". www.morphos-team.net. Retrieved 2026-06-01.
- ↑ "Version 1.0.2 released – Paragraphic". 2025-03-06. Retrieved 2025-03-31.
- ↑ "emWin User Guide & Reference Manual". doc.segger.com. Retrieved 2025-12-20.
- ↑ "第三方开源软件说明". doc.openvela.com. Retrieved 2026-08-01.
- ↑ "Tizen 6.5 Public M1 | Tizen Docs". docs.tizen.org. Retrieved 2025-04-22.
- ↑ kisvegabor (2023-11-21). "v9 schedule, ESP32-S3-BOX-3, and a cool project". LVGL’s Blog. Retrieved 2025-04-22.
- ↑ "The Best of WebGPU of February 2024". webgpuexperts.com. Retrieved 2025-12-20.
- ↑ "DotLottie Player – A New Universal Lottie Player Built with Rust". news.ycombinator.com. Retrieved 2025-12-20.
- ↑ "ThorVG - Open Collective". opencollective.com. 2025-12-01. Retrieved 2025-12-20.
- ↑ "GUI Optimization Solutions - - — ESP-IoT-Solution latest documentation". docs.espressif.com. Retrieved 2025-12-20.
- ↑ "Library Proposal: ThorVG". projects.blender.org. Retrieved 2025-12-20.
- ↑ Blender project v5.0.0
- ↑ Park, Hermet (2026-01-30). "thorvg, vector graphic, webgpu, web canvas, canvas engine, 2d graphic". ThorVG. Retrieved 2026-01-31.
- ↑ "ThorVG: Super Lightweight Vector Graphics Engine". Hacker News. Retrieved 2025-12-20.
- ↑ lakfar (2025-09-05). "Lottie в интерфейсах: как мы оживляем 2ГИС с помощью анимаций". Хабр - 2ГИС (in Russian). Retrieved 2025-12-20.
- ↑ https://www.phoronix.com/forums/forum/software/desktop-linux/1613306-kde-plasma-6-6-sees-last-minute-fixes-plasma-6-7-aims-for-painless-samba-shares/page2
