Kenneth E. Rinaldo (born 1958)[1][2] is an American neo-conceptual artist and arts educator, known for his interactive robotics, 3D animation, and BioArt installations. His works include Autopoiesis (2000),[3][4][5] and Augmented Fish Reality (2004), a fish-driven robot.[6]

Biography

Rinaldo was born in Queens and raised in Long Island.[7] He attended Ward Melville High School in East Setauket, New York.[7] He moved to California and earned an Associate of Science degree in Computer Science from Cañada College,[7] 1982. He went on to earn a Bachelor of Arts in communications from The University of California, Santa Barbara;[7] 1984 and a Master of Fine Arts in Conceptual Information Arts from San Francisco State University, 1996.[7] At San Francisco State he studied with artists Steve Wilson, Brian Rogers, George LeGrady and Paul DeMarinis.[7]

'Farm Fountain; living sculpture, an example of Ken Rinaldo's bio-art collaboration with Amy Youngs
'Farm Fountain' living sculpture, a collaboration with Amy Youngs.

In 2000 he received the first prize at the VIDA 3.0 International Artificial Life Competition for Autopoiesis;[8] in 2001 the same piece received an honorable mention at the Ars Electronica Festival.[9][10] In 2004 Rinaldo's Augmented Fish Reality, a fish-driven robot, won an award of distinction at the same festival.[9] In 2020 he was selected for the 2020 edition of The New Art Fest, an annual art and technology festival in Lisbon.[11]

Rinaldo directs the Art and Technology Program in the Department of Art at Ohio State University.[9][12]

References

  1. ^ Net, Media Art (2018-02-06). "Rinaldo, Ken: Biography". Media Art Net, medienkunstnetz.de. Retrieved 2018-02-07.
  2. ^ Gündüz, Mert (2010). "Ken Rinaldo, Boğaziçi - Interview Project". Istanbul Museum. Retrieved 2018-02-07.
  3. ^ Artificial Life 7 Workshop Proceedings, Carlo C. Maley and Eilis Boudreau Editors, Autopoiesis by Kenneth E. Rinaldo pgs, 166-169
  4. ^ Information Arts, Intersections of Art, Science, and Technology Stephen Wilson pgs 113-114, 341-342, 344, 427
  5. ^ Digital Art by Christiane Paul ISBN 978-0-500-20367-5. pg 144, 145
  6. ^ Stocker, G., Schöpf, C. (2004). International Compendium: Prix Ars Electronica 2004 : CyberArts 2004. Austria: Hatje Cantz.
  7. ^ a b c d e f "Interview of Ken Rinaldo". We Make Money Not Art. 2006-08-02. Retrieved 2018-02-07.
  8. ^ "VIDA 15th Anniversary Celebration". VIDA Fundación Telefónica. Retrieved 2018-02-07.
  9. ^ a b c Leopoldseder, Hannes; Schöpf, Christine (2001). Cyberarts 2001: International Compendium Prix Ars Electronica. Austria: Springer Vienna. p. 108. ISBN 9783211836286.
  10. ^ Huhtamo, Erkki (2000). Outoäly - Alien intelligence. Helsinki: Kiasma Nykytaiteen museo-Museum of Contemporary Art.
  11. ^ Ken Rinaldo at the website of The New Art Fest Lisbon
  12. ^ Leonardo, Volume 31, number 5, 1998 Technology Recapitulates Phylogeny Artificial Life Art by Kenneth Rinaldo pgs 371-376

Further reading

  • Aloi, Giovanni. (2012) Art and Animals. London: Tauris. p. 108.
  • BEAP: Biennale of Electronic Arts Perth. (2002). Australia: John Curtin Gallery, Curtin University of Technology.
  • Brouwer, Joke. (2010) The Politics of the Impure. Rotterdam: NAI. p. 47.
  • Jones, Amelia. (2006) A Companion to Contemporary Art Since 1945. Malden (MA): Blackwell Publishing. p. 575.
  • Jones, Noa. (2007) Art in Action: nature, creativity and our collective future. San Rafael: Earth Aware Editions.
  • Ohlenschläger, Karin. (2012) Vida 1999-2012: arte y vida artificial = art and artificial life. Madrid: Fundación Telefónica.
  • Parikka, Jussi. (2010) Insect Media: An Archaeology of Animals and Technology. Minneapolis: University of Minnesota Press. p. 134.
  • Poissant, Louise, and Daubner, Ernestine. (2005) Art et biotechnologies. Sainte-Foy (Québec): Presses de l'Université du Québec.
  • Preziosi, Donald. (2007) The Art of Art History: A Critical Anthology. Oxford [u.a.]: Oxford Univ. Press.
  • Reichle, Ingeborg. (2009). Art in the Age of Technoscience: Genetic Engineering, Robotics, and Artificial Life in Contemporary Art. Wien: Springer.
  • Robots and Art: Exploring an Unlikely Symbiosis. (2016). Singapore: Springer Singapore.
  • Scarinzi, Alfonsina. (2016) Aesthetics and the embodied mind: beyond art theory and the cartesian mind-body dichotomy. Dordrecht: Springer Netherlands.
  • Seevinck, J. (2017). Emergence in Interactive Art. Germany: Springer International Publishing. p. 54.
  • Shanken, Edward A. (2014). Art and Electronic Media. London: Phaidon Press Limited.
  • *Whitelaw, Mitchell. (2004) Metacreation: Art and Artificial Life. Cambridge, Mass: MIT Press.
  • Shanken, Edward A. (2015). Systems. London: Whitechapel Gallery.
  • Whitelaw, M. (2004). Metacreation: art and artificial life. Cambridge: MIT Press.
  • Wilson, Stephen. (2003) Information Arts: Intersections of Art, Science, and Technology. Cambridge, Massachusetts: The MIT press. p. 113.
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