Museums and Digital Culture (2019) is an interdisciplinary book about developments in digital culture with respect to museums.[1][2] It is edited by Tula Giannini and Jonathan P. Bowen, who are also the authors of 12 chapters. The book is part of the Springer Series on Cultural Computing, edited by Ernest Edmonds. The book was launched at the EVA London 2019 Conference.[3]

Contents

The book is divided into nine parts, with 28 chapters by a variety of authors. The book includes a foreword by Loïc Tallon, co-editor of the 2008 book Digital Technologies and the Museum Experience. There is also a preface, list of contributors and abbreviations, and an index.

Parts

The book is divided into the following parts:

Contributors

The following authors contributed to chapters in the book:

Reviews

The book has been reviewed in the following journals:

The Arts and Computational Culture

In 2024, the editors produced a follow-on volume in the same Springer series, The Arts and Computational Culture: Real and Virtual Worlds, considering the arts with respect to computational culture, including 27 contributed chapters in seven parts, with a foreword by Paul Brown, a computational artist.[9][10] The book has been reviewed in the journals Nature[11] and International Journal of Humanities and Arts Computing.[12]

References

  1. ^ Giannini, Tula; Bowen, Jonathan P. (2018). "Of Museums and Digital Culture: A landscape view". EVA London 2018 Conference Proceedings. Electronic Workshops in Computing (eWiC). BCS: 172–179. doi:10.14236/ewic/EVA2018.34.
  2. ^ "Museums and Digital Culture – New Perspective and Research". Arts & Médias. Retrieved 4 October 2020.
  3. ^ "Museums and Digital Culture book launch". EVA London Conference. 2019. Retrieved 4 October 2020.
  4. ^ "Museums and Digital Culture: New perspectives and research". PhilArchive. 2019. Retrieved 4 October 2020.
  5. ^ Koslow, Jennifer (4 September 2019). "Book Review – Museums and digital culture: new perspectives and research". Museum Management and Curatorship. 34 (5): 537–539. doi:10.1080/09647775.2019.1661098. S2CID 203059899.
  6. ^ Myrczik, Eva Pina (2020). "Book Review – Tula Giannini & Jonathan P. Bowen (Eds.): Museums and Digital Culture: New Perspectives and Research. Cham, Switzerland: Springer International Publishing. 2019". MedieKultur: Journal of Media and Communication Research. 36 (68): 150–152. doi:10.7146/mediekultur.v36i68.121718. ISSN 1901-9726.
  7. ^ Sampaio, Margarida Melo (2020). "Tula Giannini e Jonathan P. Bowen (ed.) – Museums and Digital Culture: New Perspectives and Research". MIDAS: Museus e Estudios Interdisciplares (in Portuguese). 12 (12). doi:10.4000/midas.2346. ISSN 2182-9543.
  8. ^ Dätsch, Christiane (2021). "Tula Giannini / Jonathan P. Bowen (Hgg.): Museums and Digital Culture. New Perspectives and Research. Cham (Springer series on Cultural Computing), 2019, 589 Seiten". Journal of Cultural Management and Cultural Policy / Zeitschrift für Kulturmanagement und Kulturpolitik (in German). 7 (1): 200–206. doi:10.14361/zkmm-2021-0112. S2CID 235747797.
  9. ^ Giannini, T.; Bowen, J.P., eds. (2024). The Arts and Computational Culture: Real and Virtual Worlds. Series on Cultural Computing. Springer. doi:10.1007/978-3-031-53865-0. ISBN 978-3-031-53864-3. S2CID 270801523.
  10. ^ "The Arts and Computational Culture, 2024". DBLP. Schloss Dagstuhl. 2024. Retrieved 1 November 2024.
  11. ^ Robinson, Andrew (27 September 2024). "Do orangutans like your toothpaste? Books in brief". Nature. 634 (8036). Springer Nature: 1039. doi:10.1038/d41586-024-03174-y. PMID 39333419.
  12. ^ Yavuz, Ozan (2025). "Book Review – Tula Giannini and Jonathan P. Bowen, eds, The Arts and Computational Culture: Real and Virtual Worlds". International Journal of Humanities and Arts Computing. 19 (1). Edinburgh University Press: 85–89. doi:10.3366/ijhac.2025.0346.
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