3-D Body Adventure
| 3D Body Adventure | |
|---|---|
| Developer | Knowledge Adventure |
| Publisher | Levande Böcker |
| Producer | Paul Chesis |
| Designer | Don Button |
| Platforms | MS-DOS, MacOS, Windows, Windows 3.x |
| Release | Dec. 27, 1994: MS-DOS 1995: Mac, Windows |
| Genre | Educational |
| Mode | Single-player |
3-D Body Adventure is a 1994 educational video game developed by Knowledge Adventure and published by Levande Böcker i Norden for MS-DOS, Mac OS, Microsoft Windows.
In 2014, Jordan Freeman Group, a subsidiary of ZOOM, officially released the title amongst other Knowledge Adventure titles, having secured the exclusive rights to upgrade and re-release the company's back-catalog to play on modern machines.[1]
Some copies of the game come in hexagon-shaped packaging.
Gameplay
Players can explore the human body, answer questions in quizzes, or try to save a body from invading microbes.
Development and release
3-D Body Adventure was developed by Knowledge Adventure, an California based company of programmers from Caltech and artists from the ArtCenter College of Design. The studio developed the game over six months from September 1993 to April 1994 at a budget of under $200,000. 3D rendering of the body parts was rendered using a SGI workstation. Development was undertaken with a team of doctors.[2]
Reception
Multimediokert felt the game gave them a headache.[3] In a comprehensive analysis of the title, one thing that stood out to Bilden som roar och klargör was the "lack of aesthetics of the images quality, this is mainly due to the unclear presentation form".[4] Superkids playtesters felt the game offered a more interesting journey through the human body than they'd experienced in school.[5] Software for Teaching Science: A Critical Catalogue of Software for Science felt it would be a great way to encourage children's curiosity for anatomy.[6]
It became one of Knowledge Adventure's flagship products, alongside their JumpStart series.[7]
References
- ^ releases (2014-11-25). "ZOOM Announces Exclusive Release of Knowledge Adventure Back-Catalog". Lightning Releases. Archived from the original on 2018-05-01. Retrieved 2019-04-18.
- ^ Martin Greenberger, ed. (1994). "Successful Multimedia". Technologies for the 21st Century: Content and Communication. Vol. 5. Council for Technology and the Individual. pp. 90–94.
- ^ "Oivvios arkiv". oivviosarkiv.polite.se. Retrieved 2019-04-18.
- ^ Yvonne Eriksson (2001-04-09). Bilden som roar och klargör (PDF). Teldok. ISBN 918958807X. Retrieved 2019-04-18.
- ^ "Software Review -- Knowledge Adventure's 3D Body Adventure -- Human Anatomy, kids, children, computers, school, education, parent seniors". www.superkids.com. Retrieved 2019-04-18.
- ^ Frost, Roger (1998). Software for Teaching Science: A Critical Catalogue of Software for Science Teachers. IT in Science. ISBN 9780952025757.
- ^ "CUC Will Buy Knowledge Adventure". Los Angeles Times. 1996-11-06. ISSN 0458-3035. Retrieved 2019-04-18.