Alterface Projects is a manufacturer of interactive and media-based attractions. The company was founded in 2001 and is headquartered in Belgium, Europe.[1] Alterface has a U.S. office and branches in Beijing and Xiamen, China. They create attractions for dark rides, spinning & dueling theatres, and walkthroughs.[2]

History

Founded in 2001, Alterface was a spin-off from the University of Louvain-La-Neuve (UCL) work in creation of interactive systems.[3]

Products

Alterface has developed products such as the "Salto!" show control management software,[4] 3D and 4D shooting devices, and the non-linear & scalable Erratic Ride.[5] The ride concept Action League combines tournament, interactive gaming, and motion.[6]

Notable attractions and projects

References

  1. ^ "Logiciel Salto". Waw magazine (in French). Archived from the original on 26 October 2023. Retrieved 1 November 2022.
  2. ^ "Recherche". Le Soir (in French). Archived from the original on 29 May 2022. Retrieved 1 November 2022.
  3. ^ "Toutes les spinoffs UCLouvain". UCLouvain (in French). Archived from the original on 26 October 2020. Retrieved 10 November 2020.
  4. ^ Coates, Charlotte (28 July 2020). "Alterface presents Salto! show control system". Blooloop. Retrieved 10 November 2020.
  5. ^ Zhang, Lily (25 August 2019). "Walibi Belgium debuts world's first Erratic® Ride with opening of Popcorn Revenge® from Alterface". InterPark. Archived from the original on 17 November 2020. Retrieved 10 November 2020.
  6. ^ Kleiman, Joe (28 September 2020). "Alterface: Inside Action League, the interactive revolution". InPark Magazine. Archived from the original on 29 August 2024. Retrieved 10 November 2020.
  7. ^ Kleiman, Joe (7 September 2020). "Alterface: Popcorn Revenge results". InPark Magazine. Archived from the original on 30 September 2023. Retrieved 10 November 2020.
  8. ^ "Thea Awards Recipients". teaconnect.org. Archived from the original on 6 January 2020. Retrieved 10 November 2020.
  9. ^ "Alterface Celebrates 20 years of fun". InPark Magazine. 2 April 2021. Archived from the original on 30 October 2023. Retrieved 2 November 2022.
  10. ^ MacDonald, Brady (21 January 2016). "Video games move out of the living room and into theme parks". Los Angeles Times. Archived from the original on 17 December 2023. Retrieved 5 November 2022.


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